![]() ![]() As in Two Point Hospital, more and more considerations are introduced throughout the levels, but in a well-paced way so it never quite overwhelms outside of the intended challenge. Thankfully the tutorial levels and on-hand advice guides your attention to where it is needed most. It makes the levels themselves more standout, unique experiences, and lessens the natural repetitive loop of these games somewhat.Īs you might expect, there is a lot to consider and juggle at any one point. The Fluffborough campus, however, focuses on sports, and your progression is dependent on having a winning Cheeseball team. At Pebberly Ruins for example, you have lower funds, and dig up relics throughout the course, which you can sell for quick money or to keep in the grounds to increase the attractiveness of your campus. Additionally though, these levels feel different to play each time. Firstly you have various different courses on offer akin to the setting, so expect Wizardry at the Hogwarts-like Spiffinmore school, while Archaeology will be the main focus at Pebberly Ruins. And the pleasing thing is, these feel more unique than they did in Two Point Hospital. The game offers you twelve different campus levels to work your way through. It’s a neat pivot that just brings another aspect together nicely into the experience.ĭifferent campuses, different experiences Therefore Kudosh spend is less about what you would like to see in your university, but what your students actually need. Not only on a whim though, many will be critical to helping them complete an assignment, which boosts their ability and XP. However, previously it was more down to your personal choice, this time your students will often ask you for specific items. Many of these come with benefits like increasing how attractive the place looks etc. As with Two Point Hospital, this second currency is used to unlock a whole host of additional fixtures and fittings to adorn your university with. Seeing them happily react to a new club you’ve set up or rush to the latest event you’ve laid on in the Student Union often elicits a smile.Īnother aspect that seems more wholly integrated is Kudosh. It elevates your student wellbeing to a top priority and that makes it more interesting and wholesome when you see each student wandering around what you’ve built and succeeding. Unhappy students will fail, won’t earn you money and you’ll end up spiraling downwards quickly. ![]() Sure, patients that were sad might have left or their illness might deteriorate quicker, but in Two Point Campus it really affects your ability to succeed. It feels much more integrated into the whole gameplay loop than in Two Point Hospital. They will meet and greet each other naturally, but the more two-person fixtures there are in the university, the more likely these relationships are to blossom.īut don’t be fooled into thinking Happiness is just an optional “nice to have” in Two Point Campus. Students can make friends and even deeper relationships with peers and the more they do this, the happier they are and the better they do in class. On top of that, Two Point Campus also introduces relationships. They’ll also react more positively if the place is clean, there’s entertainment on hand, or if the university itself looks more attractive. As with Two Point Hospital they’ll care about their basic needs like food, drink, going to the loo, and how hot or cold they are. They have thoughts and feelings too, and nurturing these is also crucial to their grades, and therefore your coffers. Your students aren’t just robots here to learn, though. Two Point Campus | Make your students happy As such, you need to attract a lot of students and make sure they are performing well to keep your finances in the black. That XP then earns you additional funds to enable further university expansion. The better your students perform, the more XP they earn to level up in their chosen course. You run an array of courses from your university, and attract students who pay tuition fees for the privilege of attending. This time around you’re responsible for getting numerous fledgling educational establishments off the ground. And the result is an enjoyable and recognisable experience. The new university setting has allowed Two Point Studios to think differently about gameplay so it feels enough of its own game without losing the charm. But don’t be fooled into thinking that this is exactly the same as what has gone before. If you’ve played one of those games before, you know what you’re getting here. ![]() Coming after Two Point Hospital, which itself was a love letter and spiritual successor to Bullfrog’s Theme Hospital, there’s a familiar tone and pace to proceedings. Two Point Campus is just such a comforting, familiar experience. ![]()
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